Diablo IV is the latest Grind (GPG) game in Blizzard's long-running line of demon-slaying games. It will be released on June 6th on all major platforms except Nintendo Switch.
Combat in Diablo IV, like the previous chapters, is an active waiting game, during which you use various abilities and wait for the cooldown to expire. There's an interesting mix of active and passive abilities that you can use to prioritize crowd control or single-target damage, but you'll spend most of your time spamming basic attacks while your abilities are online. That's not bad, especially since melee and ranged combat is generally responsive and easy. It's also great to create a character with active and passive skills that have strong synergies, like a rogue who gets a buff every time he debuffs an enemy or a barbarian who gets stronger with every kill. As such, the game is incredibly accessible for beginners like me, and I'm sure it's also great for veterans rediscovering their beats.
As simple as it is, Diablo 4 Gold doesn't have to be an easy game. There are plenty of stubborn mobs and bosses begging to be sent to Hell, and many of them can be taken out in just a few hits if you're not careful. Travel across the sanctuary, from the frozen tundra to the rocky mountains, with challenging world events where you have to kill specific enemies, survive a specific amount of time, or protect specific NPCs. Difficult tasks like these present challenges and also force you to think about how best to use your limited skills. If you're looking for a tougher challenge, you can adjust the game's difficulty with the World Tier System, a global difficulty setting that increases your experience and gold gain while making enemies stronger. If that's not enough, you can permanently increase your time in Hell in Hardcore mode, a difficulty option that permanently kills your character when you die, but also rewards you with more experience, tons of gold, and the best loot until you die.
Thankfully, you don't have to accept your fate, stick a knife in your heart and die forever, because Diablo IV's loot is as exciting as it is plentiful. Yes, there is a rarity system that will get you losing, and the amount is enough to make a statistician drool, but picking up new gear is very satisfying, especially after a long battle with a clumsy demon warrior afterward.
Almost everything you do, from simple quests to complex quest chains, rewards you with loot. Whether it's a new weapon, another piece of gear in the armor set you're looking for, or a random accessory with great bonuses, the loot is always worth it. Even if the items you collect are not suitable for your class, you can sell mmoexp or collect these items to get resources to improve what you have at the Blacksmith. Saying there's something for everyone might seem trivial, but it's true here.
Nowhere is this more evident than in the game's role-playing system: there are five classes to choose from - barbarian, druid, necromancer, rogue, and witch - each with their own unique buffs, gear, stats, and more. But within these five classes, there are specializations that allow you to separate your personality from that of your friends. In my case, I started out as a regular thief and did a few melee combos long before I got into archery. A few levels later, I refined what I call Shadow Rogue, which features high damage and stealth debuffs for quick pre-melee Shadow kills.
I dont want that. This is something I've come across while experimenting with characters, and the game makes it easy to do with a very cheap and always available stat change mechanic. So if you'd rather be a nimble barbarian than a tank, you can do that. If you want to play as a tank mage, you can do that as well. If something doesn't work, or you'd rather go in a different direction, you can always make adjustments. It was a godsend. Your choice of the class doesn't lock you into a specific playstyle. Instead, it's all about finding the best gear and skills that fit your playstyle, and then constantly tweaking them for better performance.
Also, Diablo IV is a great game to check out at the end of the day. It's the kind of role-playing game you can role-play on a podcast, a mindless exorcism-type rampage that's equally rewarding and satisfying. In other words, cheap Diablo IV Gold is the perfect game that will not leave you indifferent.
The only two real frustrations I found during the Diablo IV beta were the horribly long dodge time and the fact that whatever you do here doesn't carry over into the full game. That last fact hurts. I've spent a lot of time with Shadow Rogue. He. I'm looking forward to improving some podcasts while also improving my character when the full game releases in June.