The first-ever competitive ladder-based season of Diablo II: Resurrected has been launched and with it a plethora of game-changing changes. Most notable are the balance changes that affect all of the game's classes and are being changed to the highest level in more than 10 years.
The new ladder for competitive play allows gamers to try their combat abilities in the first ranking season. The season will feature various types of competitive games, which feature their own leaderboards of competitive competition.
Additionally, players can also play the new system by acquiring the introduction of a ladder-specific character who will also earn the XP gained through playing competitively. The leaderboard's rankings will be changed at the end of this season at which point the characters will go into non-ladder mode. That means loot as well as specific items that are tied to ladders can be kept to be used in the future seasons.
Classes are also being rebalanced with Diablo II: Resurrected, which means that for only the second time in over 10 years, a variety of new skills are created for each class, and a range of new gameplay options to classes are being introduced.
There are also a number of new content that is brand new in Patch 2.4. including new Horadric Cube Recipes and new Rune Words. The level of the mercenaries you hire will now be matched to the skill level of the player as well as other significant modifications regarding set Item bonuses and level Areas will be implemented among others. The patch also fixes a variety of bugs that were hindering accessibility, gameplay controls, and performance, as well as every specific class of character.
For a complete breakdown of the new features and class changes that are coming from Diablo II: Resurrected, you can read the Patch Notes for 2.4 over on Diablo II's website. Diablo II website.